Helheim Game Wiki

Storage

The Storage system helps you save inventory and warehouse space by storing useful items, currencies, gems, scrolls, tickets, tokens, and special progression items.

Where to Find the Storage NPCs

All storage NPCs are located together inside the Storage Area. Visit this area to access the Main Item Storage, Gem Storage, Imbuement Material Storage, and Compose Storage NPCs.

Main Item Storage

Stores currencies, progression items, keys, passes, KillScrolls, KillTokens, packs, stones, and utility items.

Gem Storage

Stores Normal, Refined, and Super gems, including their gem-pack values.

Imbuement Material Storage

Stores mining, crafting, boss, Luxio/Laxio, and Golden Fox imbuement materials.

Compose Storage

Stores eligible compose value and lets you withdraw clean items at the selected plus level.

Storage at a Glance

Enter the Storage Area

All storage NPCs are found together inside the Storage Area.

Store Manually or Store All

You can choose a specific item category, or use Store all my eligible items to quickly clean your inventory.

Retrieve by Amount

When retrieving, enter how many of the stored item you want back. You must have enough free inventory space.

Separate Gem Storage

Gem Storage has its own NPC and supports Normal, Refined, and Super gems.

Meteor & DragonBall Value Storage

Meteors and DragonBalls are stored as total values. This means singles, scrolls, and bags are converted into one stored number.

Single1 stored value
Scroll10 stored value
Bag100 stored value

When you retrieve Meteors or DragonBalls, the system automatically gives the most compact form possible: bags first, then scrolls, then singles.

Main Item Storage

These are the main item categories supported by the storage NPC.

Main Currency Storage

Stored ItemNotes
MeteorsStores Meteor, MeteorScroll, and MeteorBag as one total Meteor value.
DragonBallsStores DragonBall, DragonBallScroll, and DragonBallBag as one total DragonBall value.

Core Progression Items

Stored ItemNotes
CleanWaterStored and retrieved as individual items.
PromotionBoxesStored and retrieved as individual items.
MoonBoxesStored and retrieved as individual items.
EmeraldsStored and retrieved as individual items.
CelestialStonesStored and retrieved as individual items.
x2ExpPotionsStored and retrieved as individual items.
HealthWineStored and retrieved as individual items.
NumisTokensStored and retrieved as individual items.

Keys, Passes & Utility Items

Stored ItemNotes
BrightJadeStored and retrieved as individual items.
ChallengeKeyStored and retrieved as individual items.
MeteorTearStored and retrieved as individual items.
BombStored and retrieved as individual items.
FrozenKeyStored and retrieved as individual items.
GrottoKeyStored and retrieved as individual items.
BodyAmuletStored and retrieved as individual items.
BlackTulipStored and retrieved as individual items.
PenitenceAmuletStored and retrieved as individual items.
DuneIslandPassStored and retrieved as individual items.
BZTicketStored and retrieved as individual items.
ProficiencyTokenStored and retrieved as individual items.
AdvancedJadeStored and retrieved as individual items.
MasterKeyStored and retrieved as individual items.

Kill Scrolls & Kill Tokens

Stored ItemNotes
KillScroll[2x]Stored and retrieved as individual items.
KillScroll[3x]Stored and retrieved as individual items.
KillScroll[4x]Stored and retrieved as individual items.
KillScroll[5x]Stored and retrieved as individual items.
KillScroll[10x]Stored and retrieved as individual items.
KillToken[x2]Stored and retrieved as individual items.
KillToken[x3]Stored and retrieved as individual items.
KillToken[x4]Stored and retrieved as individual items.
KillToken[x5]Stored and retrieved as individual items.
KillToken[x10]Stored and retrieved as individual items.

Packs, Tickets & Special Items

Stored ItemNotes
ItemPack[+1]Stored and retrieved as individual items.
ItemPack[+2]Stored and retrieved as individual items.
LifeFruitBasketStored and retrieved as individual items.
LifeFruitStored and retrieved as individual items.
SillyTicketStored and retrieved as individual items.
SillyBagStored and retrieved as individual items.
EliteKeyStored and retrieved as individual items.
MiniLottoTicketStored and retrieved as individual items.
LottoTicketStored and retrieved as individual items.
MinorPermaStoneStored and retrieved as individual items.
MajorPermaStoneStored and retrieved as individual items.

Dance Books

Stored ItemNotes
Dance2Stored and retrieved as individual items.
Dance3Stored and retrieved as individual items.
Dance4Stored and retrieved as individual items.
Dance5Stored and retrieved as individual items.
Dance6Stored and retrieved as individual items.
Dance7Stored and retrieved as individual items.
Dance8Stored and retrieved as individual items.

Plus Stones

Stored ItemNotes
+1Stone(+1)Only +1 stones are stored in this category.
+2Stone(+2)Only +2 stones are stored in this category.

Gem Storage

The Gem Storage NPC specializes in storing Normal, Refined, and Super gems. Gem packs are also supported, where one pack counts as 10 gems of that type.

Normal Gems

PhoenixGem, DragonGem, RainbowGem, VioletGem, MoonGem, FuryGem, KylinGem.

Refined Gems

Refined PhoenixGem, Refined DragonGem, Refined RainbowGem, Refined VioletGem, Refined MoonGem, Refined FuryGem, Refined KylinGem.

Super Gems

Super PhoenixGem, Super DragonGem, Super RainbowGem, Super VioletGem, Super MoonGem, Super FuryGem, Super KylinGem.

When retrieving gems, the system returns them as packs when possible, then loose gems for the remaining amount.

Imbuement Material Storage

Imbuement materials use their own dedicated Storage NPC. You can store every eligible material in your inventory at once, store one selected material, or retrieve a chosen amount later.

Midnight & Core Crystals

MidnightBlock, MidnightOrb, MidnightShard, MidnightGemstone, AmethystCrystal, EmeraldCrystal, GoldlikeCrystal, SapphireCrystal, CrystalEssence.

Moonstone & Tanzanite

MoonstoneBlock, MoonstoneCrystal, Moonstone, TanzaniteCluster, ExtractedTanzanite, PurifiedTanzanite, EnhancedTanzanite, Tanzanite.

Necrotic & Draconic

NecroticBlock, NecroticCrystal, GradeANecroticShard, GradeBNecroticShard, NecroticElixir, DraconicBlock, DraconicCrystal, DraconicShard, DraconicDiamond.

Prismatic & Twilight

PrismaticBlock, PrismaticCrystal, PrismaticShard, PrismaticDiamond, PrismaticElixir, TwilightPrism, TwilightShard, TwilightPotion.

Pyro & Inferno

PyroBlock, PyroPrism, PyroShard, GradeAPyroOre, GradeBPyroOre, PyroEssence, FlametouchedOrb, LegendaryPyroEssence, InfernoOrb.

Demonic & Lunar

DemonicOrb, DemonicCrystal, DemonicPrism, DemonicShard, DemonicGemstone, DemonicEssence, GradeCLunarRock, GradeBLunarRock, GradeALunarRock.

Elemental & Boss Materials

TourmalineShard, TourmalineDroplet, ElementalBlock, ElementalElixir, IgnitedOrb, DimensionalWing, RunicTusk, IcetouchedOrb.

Luxio & Laxio Materials

LuxioPAW, LaxioPAW, LuxioTail, LaxioTail, LuxioHead, LaxioHead, LuxioEssence, LaxioEssense, LuxioSpirit, LaxioSpirit.

Golden Fox Materials

GoldenFoxFang, GoldenFoxTail, GoldenFoxPAW.

All Imbuement Materials are stored and retrieved as individual items. The NPC displays your current stored amount beside each material and refuses withdrawals when your inventory lacks enough free slots.

Compose Storage

Compose Storage lets you deposit eligible +1 to +9 compose items and later withdraw clean normal-quality items with the compose value you choose.

What It Stores

You may deposit compose items that are level 130 or below and have a compose value from +1 to +9.

Withdraw Later

When withdrawing, you choose the item category, plus level, and amount. The withdrawn item is given in normal quality with no extra stats except the compose value.

Deposit Warning

The deposit option checks all eligible compose items in your inventory. Do not carry valuable main gear when using it.

Rejected Items

Items above +9, items without compose value, unsupported item categories, or items with sockets/gems are rejected by the system.

Compose Value Requirements

Compose Storage converts every deposited item into a +1 equivalent value. Higher plus levels cost more +1 equivalents when withdrawn.

Compose Level+1 Equivalent Cost
+11x +1 equivalent
+23x +1 equivalent
+39x +1 equivalent
+427x +1 equivalent
+581x +1 equivalent
+6243x +1 equivalent
+7729x +1 equivalent
+82,187x +1 equivalent
+96,561x +1 equivalent
Example: withdrawing one +5 item costs 81 stored +1 equivalents from that item category.

How Withdrawing Works

Choose a Category

The number shown beside each category is your total stored +1 equivalent amount for that category.

Enter Plus Level

Choose a plus level from +1 to +9. The NPC will show the cost and how many you can withdraw.

Enter Amount

Enter how many items you want to withdraw. You must have enough stored value and enough free inventory slots.

Clean Output Item

The withdrawn item is created as a normal item with durability and the selected plus value only.

Important Notes

Inventory Space

Retrieving items requires free inventory slots. If you do not have enough room, the NPC will refuse the withdrawal.

Stored Amounts

The number shown next to an item in the NPC menu is how many you currently have stored.

Plus Stones

+1Stone and +2Stone storage keeps the plus value, so the retrieved item returns with the correct plus level.

Store All

The Store All option only stores eligible supported items. Anything not supported by the storage system remains in your inventory.

Related

Back to Systems Mining & Materials Imbuements